
π°30 Card Thinning Midrange
A mix of control and aggro, you can play Tall or Wide depending on what youβre up against.
The Plan Set up card draw engines with blue Jackie, Zetatech, and or Evelyn. The goal is is to maintain board control and creep ahead with more tempo into a slow win, aka Midrange deck. Placid for late game, not a linear win condition just a situation response emergency card. You can draw him out passively while thinning. It's important that draw engines are down early so you can thin your deck to get the right responses/disruption against your rival's plan. Tip, remember V Solo = loss in eddies, so hold this Legend if you expect you'll need to drop a Placid, otherwise go for the early win if appropriate.
Responses red decks: Delamain is immune to Minatour, this is why I removed Flathead. Plus, Flathead is mostly dead weight considering we have gear and units to get around blockers and abilities to remove light units from the field, esecially at such a high ram value and not able take on common Caliber. Steal gigs early and adjust gigs by decreasing with Zetatech to prevent red Unit street cred abilities. Boosting a blocker power can help void Royce Unit ability.
yellow decks: No simple hard counters against Jackie mid game, especially with a panam. If you suspect a Jackie then steal gigs early game, hold your blockers for Jackie because one swing from Welles is unrecoverable tempo loss and basically GG, so early games matter most. You're only removal is Placid late game, meaning stall using Chrome Reverie while taking gear away from Panam with Dying Night if possible. Draw engines are important because this.
green decks:Floor It for a lot of 4 ram cards in green decks.

