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πŸƒDice Symbiosis
GuideJul 6, 2026

πŸƒDice Symbiosis

═══════════ πŸƒDice Symbiosis ═══════════ A work in progress, but held pretty good today against some meta decks today. It's fun and requires a lot of interaction.

How to Play:

EARLY GAME -Engine- Get Kerry flipped asap, before he's flipped roll all your big dice so by the time Kerry is flipped your fewer sided dice have a better chance at triggering his draw ability. Attach Zetatech when appropriate.

-Pull Cards- If your going first, All is Lost is good to use for that single unused eddie. V and Placid also trashes. The goal is to pull stuff later using Viktor Vektor & Lizzy Wizzy.

MID GAME -Even Dice- The priority is to reroll dice to pull cards with Kerry, then try to make all dice even using 6th Street, Dying Night and Zeta Tech so you can pump Jackie Welles. (refer to image)

-Control- Pull Chrome Reverie from you trash using Lizzy Wizzy, don't forget All is Lost is a good option for searching units even if it's used from the trash.

LATE GAME -Removals- Reroll your D20 so it's a big number for Over The Edge, alternatively you can try proc'ing Kerry's fat D20 card draw if you don't want to use Over the Edge. Placid is a another common removal for late game.